Education & Design
Teaching since 2013, with specialties in game design, level design,
and narrative design.
A Guide
to Game Design
A Guide
to Level Design
A Guide to
Narrative Design
Game Design
- Ideas & Inspiration
- Design Problems & Common Mistakes
- Game Loops & Game Flow
- Game Feel
- Cognitive Psychology
- Camera & Controls
- Gameification & Serious Games
- Narrative & Storytelling
- UI/UX
- AI
- Game Theory
Level Design
- World Building
- Composition
- Cinematogrophy
- Multiplayer Design
- Open World Design
- 2D & 3D Design
Unreal
Project Unobtanium
Created in Unreal Engine 4
Open World Example
Design centred around utilizing a suit enabling teleportation and
high-speed running.
Blueprints:
Running system measuring slopes
Particlesystem trail
Particlesystem running
Collectables
Teleportation system
Integrated HUD
Starry Island
Created in Unreal Engine 4
Atmospheric Example
Designed to experiment with esthetics
Landscape
Swaying Grass Foliage
Custom Skybox
Custom Lightning
Cascade Particle Systems
Stardew Valley Template
Created in Unreal Engine 4
Created and workshopped together with students
Designed to experiment with different functions and scripts
Custom Day/Night Cycle
Mode Switching
Crop Growth
Harvest/Mining/Woodchop
AI
Gridbased System
Tower Defence Template
Created in Unreal Engine4
Used in workshops with students covering the following lessons:
01 - Camera & Setup
02
- Enemies
03a
- Standard Projectile
03b
- Radial Projectile
04
- Towers
05
- Money
06
- Buildings 1
07
- Buildings 2
08
- Core
09
- Waves
10
- Enemy Behaviour
Other Work
- https://gameeduc.org/
- Have hosted multiple guest lectures for youths on how to get started in game development. 1-3 hour lectures, feel free to reach out at marten [at] jm-j.com
Previous partners:





